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This is especially useful in the Mobile version, for players who are keen on using Aim and Use, as such toggle restricts the Zenith's range considerably.
When the sword is dragged near an enemy, but not enough for the natural arch to reach it, one sword sprite will come out of the loop and hit the enemy.
The Zenith appears to have semi-homing capabilities. This is presumably due to the Copper Shortsword's role as the very first sword every player will encounter (with the exception of Journey Mode characters). Despite being nearly identical to its copper counterpart, the Tin Shortsword cannot be used to craft the Zenith. Swords also deal damage behind the player on their return trip. Each individual sword sprite may register multiple hits on an enemy, depending on size and positioning. Equipment and modifiers that increase melee speed change the number of swords that appear per use, but have no effect on the number of swords thrown per second, nor the swords' velocity. This is no longer true in 1.4.1, as Zenith can only go up to 600 pixels vertically and 960 pixels horizontally. Its range can be increased simply by using higher resolutions, larger monitors, or even multiple monitors. The Zenith can attack anywhere that the cursor can reach. The Zenith ignores enemy invincibility frames.
This can be used to reveal parts of the minimap. Each sword generated will have a unique swing color, which generates a large amount of light. The first sword generated on each swing will always be a Zenith projectile, which generates a mint green trail.